1. Improving the quality and level of attractiveness of educational training for youth in custody by developing a more attractive learning environment using sports and physical activity;
2. Increasing the level of social inclusion and employability of young offenders by introducing key competencies (social, emotional and e-skills) and active citizenship values in their training programme through the ActiveGames4Change Method;
3. Improving the social and citizenship literacy by transferring, adapting and validating guidelines, methodology as well as exercises and training materials necessary to introduce the concept of “ActiveGames4Change” in juvenile (re)education centres;
4. Improving skills, including social and civic participation and e-skills, acquired through non-formal and informal learning, particularly those related to the need of continuous self-learning, readiness for the new IT-related jobs, and developing digital talents (The e-Skills Manifesto for 2014, EC).