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ActiveGames4Change
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Methodological Framework & Pedagogical Tools Development 

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The methodological framework & pedagogical tools development entails three specific cores, which will allow to develop an innovative method that supports inclusive education, namely:
 
1. ActiveGames4Change Framework - a conceptual structure intended to serve as a support and guide for the use of sports and physical activity as a learning environment;
 
2. ActiveGames4Change toolbox development - a manual that presents the learning aims, physical activity goals, training materials and assessment tools instructions for trainers and staff members;
 
3. Apps and software supporting ActiveGames4Change - in order to support the physical activities and sport exercises, a mobile app will be designed and developed.
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2.1.  ActiveGames4Change Framework
 
2.2. ActiveGames4Change toolbox
 
2.3. Apps and software supporting ActiveGames4Change
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University of Gloucestershire (UoG) & University of Beira Interior (UBI)
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2019
January
2020
October
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KA3 – Support for policy reform – Social inclusion through education, training and youth.
This website has been accomplished in the scope of the project "Sports and Physical Activity Learning Environment for Citizenship, Emotional, Social e-Competencies" (ActiveGames4Change), Grant Agreement no. 604730-EPP-1-2018-1-UK EPPKA3-IPI-SOC-IN, implemented with the financial support of the European Comission by the Erasmus+ Programme. This website reflects the views only of the author, hence the European Commission cannot be held responsible for any use that may be made of the information contained therein.
©2019. Website developed by IPS_Innovative Prison Systems
  • Home
  • About
    • Project Objectives
    • Expected Impacts
  • Using AG4C
  • AG4C Videos
  • Partners
  • Library
  • Conference
  • Events
  • Contact